Every item
Everything you can carry, what it weighs, where it comes from and what it's for.
Everything you can pick up and carry, sorted by what it is. Tap one to see what it weighs, where you get it and what it goes into. The ore, stone and dirt pages also say where to dig for them.
Food and drink#
- Bacon and eggs0.4 kg
- Baked potato0.3 kg
- Beef2 kg
- Boiled egg0.06 kg
- Bread0.5 kg
- Butter0.3 kg
- Buttered potatoes0.4 kg
- Canteen water0.25 kg
- Carrots0.2 kg
- Cheese0.5 kg
- Cooked meat1 kg
- Eggs0.06 kg
- Fish chowder0.7 kg
- Fowl1 kg
- Fried eggs0.2 kg
- Fried potatoes0.4 kg
- Grilled fish0.4 kg
- Hare0.8 kg
- Jerky0.2 kg
- Maple sugar0.2 kg
- Maple syrup0.5 kg
- Meat stew0.7 kg
- Medicinal herbs0.05 kg
- Milk1 kg
- Mutton2 kg
- Pancakes0.3 kg
- Pork2 kg
- Potatoes0.3 kg
- Raw meat2 kg
- Roast beef1 kg
- Roast carrot0.2 kg
- Roast fowl0.5 kg
- Roast hare0.4 kg
- Roast lobster0.6 kg
- Roast mutton1 kg
- Roast pork1 kg
- Roast venison1 kg
- Shepherd's pie0.8 kg
- Smoked fish0.3 kg
- Spruce tea0.4 kg
- Venison2 kg
- Wheat0.3 kg
- Wild berries0.02 kg
Seeds#
- Black-eyed Susan seed0.01 kg
- Blue flag iris seed0.01 kg
- Carrot seed0.01 kg
- Chamomile seed0.01 kg
- Columbine seed0.01 kg
- Cornflower seed0.01 kg
- Fireweed seed0.01 kg
- Foxglove seed0.01 kg
- Lavender seed0.01 kg
- Lupine seed0.01 kg
- Marsh marigold seed0.01 kg
- Ox-eye daisy seed0.01 kg
- Red poppy seed0.01 kg
- Seed potatoes0.02 kg
- Trillium seed0.01 kg
- Wheat seed0.01 kg
- Wild rose seed0.01 kg
- Yarrow seed0.01 kg
Clothing#
- Fur coat3.5 kg
- Fur hat0.6 kg
- Fur mittens0.3 kg
- Hide boots1.2 kg
- Hide cap0.5 kg
- Hide coat3 kg
- Hide gloves0.3 kg
- Hide trousers1.5 kg
- Wool mittens0.2 kg
- Wool sweater1 kg
- Wool toque0.2 kg
Weapons and tools#
- Arrows0.05 kg
- Bow1 kg
- Canteen0.5 kg
- Halter0.8 kg
- Iron axe2.5 kg
- Iron pick3 kg
- Iron shovel2.5 kg
- Iron sword2.5 kg
- Lantern1.5 kg
- Milk pail1.2 kg
- Shears0.6 kg
- Snare0.1 kg
- Stone axe1.5 kg
- Stone pick2 kg
- Wooden spade1.5 kg
- Wooden sword1.5 kg
From the farm and the hunt#
- Antlers1.5 kg
- Bearskin9 kg
- Beaver pelt1 kg
- Feathers0.01 kg
- Fox pelt0.8 kg
- Lard0.4 kg
- Moose antlers14 kg
- Wool0.5 kg
- Yarn0.3 kg
From the ground#
- Clay8 kg
- Coal6 kg
- Copper ore10 kg
- Dirt8 kg
- Galena12 kg
- Garnets0.1 kg
- Gold ore8 kg
- Iron ore10 kg
- Limestone12 kg
- Marble12 kg
- Sand8 kg
- Stone12 kg
- Tin ore10 kg
Finds#
Materials#
- Ambergris1 kg
- Arctic char2 kg
- Black-eyed Susans0.05 kg
- Block of ice20 kg
- Blue flag irises0.05 kg
- Bluefin tuna45 kg
- Brook trout0.5 kg
- Catfish5 kg
- Chamomile0.05 kg
- Cod6 kg
- Columbines0.05 kg
- Cookstove40 kg
- Cornflowers0.05 kg
- Eel1.5 kg
- Fireweed0.05 kg
- Firewood2 kg
- Fishing net3 kg
- Fishing rod1 kg
- Flint0.3 kg
- Foxgloves0.05 kg
- Gold chain0.1 kg
- Gold dust0.01 kg
- Gold locket0.05 kg
- Gold ring0.02 kg
- Haddock2 kg
- Halibut20 kg
- Hay1 kg
- Herring0.3 kg
- Hide4 kg
- Iron axle10 kg
- Iron bars4 kg
- Iron fittings1 kg
- Iron plough15 kg
- Lavender0.05 kg
- Loaner coat2.5 kg
- Lobster1 kg
- Logs15 kg
- Lupines0.05 kg
- Mackerel0.5 kg
- Maple sap1 kg
- Marsh marigolds0.05 kg
- Ox-eye daisies0.05 kg
- Perch0.3 kg
- Pike4 kg
- Planks6 kg
- Red poppies0.05 kg
- Salmon5 kg
- Snowshoes1.5 kg
- Spruce tips0.05 kg
- Sticks0.5 kg
- Sturgeon35 kg
- Trilliums0.05 kg
- Whitefish1.5 kg
- Wild roses0.05 kg
- Worms0.02 kg
- Yarrow0.05 kg
All of it in one table#
| Item | Weight | Where from | What for |
|---|---|---|---|
| Ambergris | 1 kg | Very rarely, on a line out in the deep sea. | No use yet, but it's rare and worth keeping. |
| Antlers | 1.5 kg | Deer. Each one you bring down gives 1 set. | Put them up on the wall as an antler mount, with 1 plank for the board. See Animals and hunting. |
| Arctic char | 2 kg | Fishing: lakes, creeks and small streams. Only in the cold north. | Cook it at a fire for 2 grilled fish. |
| Arrows | 0.05 kg | Whittle 5 from a log at a fire, or fletch 10 from a log and 2 feathers. Feathers make twice as many arrows from the same log, so they're worth keeping. | Archery, with a bow. Each shot uses one, hit or miss. |
| Bacon and eggs | 0.4 kg | Make it at a lit fire from 1 pork, 2 eggs, at Cooking 6. It makes 2. | It's worth 50 on your food bar and keeps you fed for 13 min. |
| Baked potato | 0.3 kg | Bake a potato at any lit fire. | A good, filling meal. It's worth 25 on your food bar and keeps you fed for 5 min. |
| Bearskin | 9 kg | Bears. Each one gives 1 whole skin, head and all, as well as 1 ordinary hide. | Lay it out on the floor as a bearskin rug. |
| Beaver pelt | 1 kg | Beavers, along the creeks and rivers. Each gives 1. | A fur hat and a fur coat. See Clothing. |
| Beef | 2 kg | Hunting: a cow or a bull gives 6. Butcher one of your own cattle and you get the same. | Roast it at a fire. Eaten raw it's barely worth anything and it can make you sick. It goes off in about 1.5 h of play, so cook it or dry it into jerky before then. It goes in a meat stew as well. |
| Black-eyed Susan seed | 0.01 kg | Forage in long grass out in open meadow. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow black-eyed susan. |
| Black-eyed Susans | 0.05 kg | Pick them off a black-eyed susan plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Block of ice | 20 kg | Cut from thick lake ice with an axe, in the deep of winter. | Packed in an icehouse it keeps food 20 times as long as your pack does, right through the summer. Anywhere else it melts once the cold lets go. |
| Blue flag iris seed | 0.01 kg | Forage in long grass on wet ground by the water. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow blue flag iris. |
| Blue flag irises | 0.05 kg | Pick them off a blue flag iris plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Bluefin tuna | 45 kg | Fishing: the deep sea. The biggest thing in the sea you can land from a boat, and the hardest. | Cook it at a fire for 30 grilled fish. |
| Boiled egg | 0.06 kg | Boil an egg at any lit fire. | A small meal. It's worth 12 on your food bar and keeps you fed for 2 min. |
| Bow | 1 kg | Make one at a fire from 1 log and 1 hide for the string, at Crafting 3. | Shooting, with arrows. It hits for 13, and a tenth more for every Archery level. It wears with use, and being wood it can't be mended. See Wear and mending. |
| Bread | 0.5 kg | Bake wheat at any lit fire. You can't eat the wheat on its own, so this is what it's for. | A good meal that lasts. It's worth 35 on your food bar and keeps you fed for 7 min. |
| Brook trout | 0.5 kg | Fishing: creeks and small streams. Speckled, and quick. They like cold running water. | Cook it at a fire for 1 grilled fish. |
| Butter | 0.3 kg | Make it at a lit fire from 2 milk, at Cooking 3. It makes 1. | It's worth 6 on your food bar. |
| Buttered potatoes | 0.4 kg | Make it at a lit fire from 2 potatoes, 1 butter, at Cooking 4. It makes 2. | It's worth 32 on your food bar and keeps you fed for 7 min. |
| Canteen | 0.5 kg | Make one from 1 hide at any lit fire. | Holds 4 drinks of water. Fill it anywhere you could drink, like the river, a creek, a pond or a well, and you can have a drink wherever you happen to be working. |
| Canteen water | 0.25 kg | Fill a canteen at the river, a creek, a pond or a well. | Each drink is worth 30 on your water bar. With a canteen or two full, you can stay out working without walking back to water every time you get thirsty. |
| Carrot seed | 0.01 kg | You start with 6. Every harvest gives you 1 or 2 back, so a field keeps itself in seed as long as you replant it. | Plant it on tilled ground. Carrots come ripe about 2.5 days later, and they keep growing while you're logged off. |
| Carrots | 0.2 kg | Harvest a carrot patch. It comes ripe about 2.5 days after planting and gives 3, and up to 5 more as your Farming goes up. | Eat one raw for 6 on your food bar, or roast it at a fire for 20. Wild horses will come right up to you for carrots, so keep a few back if you're hoping to catch one. |
| Catfish | 5 kg | Fishing: rivers, lakes, marsh and reed beds. Only in the warm south. Bait helps a lot. | Cook it at a fire for 3 grilled fish. |
| Chamomile | 0.05 kg | Pick them off a chamomile plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Chamomile seed | 0.01 kg | Forage in long grass almost anywhere, once you're Farming 15. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow chamomile. |
| Cheese | 0.5 kg | Make it at a lit fire from 3 milk, at Cooking 8. It makes 1. | It's worth 25 on your food bar and keeps you fed for 5 min. |
| Clay | 8 kg | Dig below the dirt. See Clay. | Raising ground, and mortar for chimneys, forges and wells. |
| Coal | 6 kg | See Coal. | Fuel, and smelting iron. |
| Cod | 6 kg | Fishing: the sea, offshore, the deep sea. The fish the whole coast lives on. Take a boat out past the shallows. | Cook it at a fire for 5 grilled fish. |
| Columbine seed | 0.01 kg | Forage in long grass along the edge of the woods, once you're Farming 3. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow columbine. |
| Columbines | 0.05 kg | Pick them off a columbine plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Cooked meat | 1 kg | Cook raw meat at any lit fire. | A good meal. It's worth 45 on your food bar, gives you a good lift of energy, and keeps you fed for 10 min, so you rest and heal quicker in that time. |
| Cookstove | 40 kg | Cast one at a The forge and smelting from 4 iron bars, at Smithing 10. | Set it up from the Build menu, under Yard, on 3 stone for a footing. It's a fire that cooks 33% quicker and burns half the wood. See Cooking. |
| Copper ore | 10 kg | See Copper ore. | Nothing uses it yet, but it's worth hanging on to. |
| Cornflower seed | 0.01 kg | Forage in long grass out in open meadow, once you're Farming 3. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow cornflower. |
| Cornflowers | 0.05 kg | Pick them off a cornflower plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Dirt | 8 kg | Dig with a shovel. See Dirt. | Raising ground, and sod roofs. |
| Eel | 1.5 kg | Fishing: rivers, creeks and small streams, lakes, marsh and reed beds. They come out after dark. | Cook it at a fire for 2 grilled fish. |
| Eggs | 0.06 kg | Collect them from your hens when they're well fed. A hen lays one every 8 hours and holds up to 3. | Boil one at a fire, or fry two together. They go into bacon and eggs and pancakes too. |
| Feathers | 0.01 kg | Grouse give 2 and chickens 3 when they fall, a grouse in a snare gives 2, and now and then one comes away with your hens' eggs. | Fletch arrows at a fire: 1 log, 2 feathers makes 10, twice what a log makes on its own. |
| Fireweed | 0.05 kg | Pick them off a fireweed plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Fireweed seed | 0.01 kg | Forage in long grass along the edge of the woods. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow fireweed. |
| Firewood | 2 kg | Split a log on a stump, or at a woodpile, with an axe. One log gives 4. | Fuel for a fire or a stove. Each stick burns 2 min, so a split log goes further than a whole one. Stack it on a woodpile by your stove and the stove feeds itself. |
| Fish chowder | 0.7 kg | Make it at a lit fire from a fish, a potato and a drink of canteen water, at Cooking 5. It makes 2. | One of the best meals there is: 55 on your food bar, fed for 15 min. |
| Fishing net | 3 kg | Knot one at a fire from 2 hides, at Fishing 10 and Crafting 3. | Cast from a boat, it brings up a few small fish at a time. It wears with use. See Wear and mending. |
| Fishing rod | 1 kg | Make one at a fire from 1 log and 1 hide for the line. | Fishing, from the bank or a boat. It wears with use. See Wear and mending. |
| Flint | 0.3 kg | Pick it up off any boulder, a flake at a go. You don't need a pick for it. | The heads of a stone axe and a stone pick. See Tools. |
| Fossil | 2 kg | Chipped out of a fossil bed in the red rock country, with a pick at Mining 2. | No use for building, but they're worth keeping. |
| Fowl | 1 kg | Hunting: a grouse gives 1, a hen or a rooster gives 1. Butcher one of your own chicken and you get the same. A snare catches them too. | Roast it at a fire. Eaten raw it's barely worth anything and it can make you sick. It goes off in about 1.5 h of play, so cook it or dry it into jerky before then. It goes in a meat stew as well. |
| Fox pelt | 0.8 kg | Foxes. They're quick and wary, so a bow helps. Each gives 1. | Fur mittens and a fur coat. See Clothing. |
| Foxglove seed | 0.01 kg | Forage in long grass along the edge of the woods, once you're Farming 6. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow foxglove. |
| Foxgloves | 0.05 kg | Pick them off a foxglove plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Fried eggs | 0.2 kg | Make it at a lit fire from 2 eggs, at Cooking 1. It makes 1. | It's worth 22 on your food bar and keeps you fed for 5 min. |
| Fried potatoes | 0.4 kg | Make it at a lit fire from 2 potatoes, 1 lard, at Cooking 4. It makes 2. | It's worth 30 on your food bar and keeps you fed for 7 min. |
| Fur coat | 3.5 kg | Sew it from 2 beaver pelt, 2 fox pelt, 1 hide, at Crafting 12. | Wear it: 8% off every bite, 40% of the cold kept out. |
| Fur hat | 0.6 kg | Sew it from 2 beaver pelt, at Crafting 8. | Wear it: 3% off every bite, 25% of the cold kept out. |
| Fur mittens | 0.3 kg | Sew it from 1 fox pelt, at Crafting 7. | Wear it: 2% off every bite, 18% of the cold kept out. |
| Galena | 12 kg | See Galena. | Nothing uses it yet, but it's worth hanging on to. |
| Garnets | 0.1 kg | See Garnets. | Nothing uses them yet, but they're worth hanging on to. |
| Gold chain | 0.1 kg | Make it at a forge from 200 gold, at Smithing 10. | Something fine to own, give or sell. It can't be melted back down. See Gold and trading. |
| Gold dust | 0.01 kg | Refine gold ore at a forge: 1 gold ore and 1 coal make 10 gold. Or sell something to someone. | It's the money. Buy from market stalls, pay other people, and keep your settlement's upkeep paid. See Gold and trading. |
| Gold locket | 0.05 kg | Make it at a forge from 100 gold, at Smithing 6. | Something fine to own, give or sell. It can't be melted back down. See Gold and trading. |
| Gold ore | 8 kg | Panned from the gravel bars on small creeks, broken out of the odd rich seam on the high ground, and dug out of the quartz veins underground. See Gold ore. | Refine it at a forge with a lump of coal into 10 gold, which is the money. See Gold and trading. |
| Gold ring | 0.02 kg | Make it at a forge from 40 gold, at Smithing 3. | Something fine to own, give or sell. It can't be melted back down. See Gold and trading. |
| Grilled fish | 0.4 kg | Cook any fish at a lit fire. A big fish makes several. | A good meal. |
| Haddock | 2 kg | Fishing: the sea, offshore. Off the coast, a little way out. | Cook it at a fire for 2 grilled fish. |
| Halibut | 20 kg | Fishing: the deep sea. A great flat fish off the bottom of the deep sea. | Cook it at a fire for 12 grilled fish. |
| Halter | 0.8 kg | Sew one from 1 hide at a fire, at Crafting 2. | Gentling a wild horse. It gets used up when the horse takes it. |
| Hare | 0.8 kg | Hunting: a hare gives 1. A snare catches them too. | Roast it at a fire. Eaten raw it's barely worth anything and it can make you sick. It goes off in about 1.5 h of play, so cook it or dry it into jerky before then. It goes in a meat stew as well. |
| Hay | 1 kg | Cut long grass with a knife (Trim grass) before the snow flattens it. A patch of tall grass gives 9. | Winter feed. Once snow covers the grass, sheep and cattle can't graze and eat from a trough instead. A mouthful of hay is worth 25. |
| Herring | 0.3 kg | Fishing: the sea, close in, the sea, offshore, the deep sea. Small silver fish in big shoals. A net brings up a few at a time. | Cook it at a fire for 1 grilled fish. |
| Hide | 4 kg | Hunting: deer 1, wolf 1, horse 2, bear 1, wild boar 1, moose 3, sheep 1, cattle 2, pig 1. | Clothing, canteens, halters, and the bellows on a forge. |
| Hide boots | 1.2 kg | Sew it from 1 hide, at Crafting 2. | Wear it: 2% off every bite, 5% of the cold kept out. |
| Hide cap | 0.5 kg | Sew it from 1 hide, at Crafting 1. | Wear it: 2% off every bite, 10% of the cold kept out. |
| Hide coat | 3 kg | Sew it from 3 hide, at Crafting 4. | Wear it: 6% off every bite, 20% of the cold kept out. |
| Hide gloves | 0.3 kg | Sew it from 1 hide, at Crafting 2. | Wear it: 1% off every bite, 5% of the cold kept out. |
| Hide trousers | 1.5 kg | Sew it from 2 hide, at Crafting 3. | Wear it: 4% off every bite, 10% of the cold kept out. |
| Iron axe | 2.5 kg | Forge one at a The forge and smelting from 1 iron bar, at Smithing 6. | It does what a stone or wooden one does, only felling trees, splitting firewood, chopping holes in the ice go 25% quicker, and it lasts a good deal longer. Keep it in your pack, you don't need it in your hand. It wears with work, and a smith can mend it. See Tools and Wear and mending. |
| Iron axle | 10 kg | Forge one at a The forge and smelting from 2 iron bars, at Smithing 9. | Tap a cart of yours and fit it. The cart pulls easier from then on, empty or loaded, and you get the axle back if you break the cart up. See Carrying, piles and carts. |
| Iron bars | 4 kg | Smelt 1 iron ore and 1 coal at a The forge and smelting. | Everything made at the forge: fittings for building, lanterns, shears, an iron sword and iron tools. |
| Iron fittings | 1 kg | Forge them at a The forge and smelting, 2 from an iron bar. Anyone can make them. | The iron in a building: hinges and latches for doors and water gates, a well's bucket hoops, the spikes in a bridge deck, a wagon's tyres and a rowboat's oarlocks and nails. |
| Iron ore | 10 kg | Boulders in the hills and the mine. See Iron ore. | Smelt it into iron bars. |
| Iron pick | 3 kg | Forge one at a The forge and smelting from 2 iron bars, at Smithing 8. | It does what a stone or wooden one does, only breaking boulders, mining underground, chipping out fossils, panning go 25% quicker, and it lasts a good deal longer. Keep it in your pack, you don't need it in your hand. It wears with work, and a smith can mend it. See Tools and Wear and mending. |
| Iron plough | 15 kg | Forge one at a The forge and smelting from 3 iron bars, at Smithing 12. | Keep it in your pack and till with an ox or a horse on the lead, and every go turns 5 rows instead of one. See Farming. It wears with use, and a smith can mend it. See Wear and mending. |
| Iron shovel | 2.5 kg | Forge one at a The forge and smelting from 1 iron bar, at Smithing 5. | It does what a stone or wooden one does, only digging, raising ground, grubbing out stumps and bushes, shovelling snow go 25% quicker, and it lasts a good deal longer. Keep it in your pack, you don't need it in your hand. It wears with work, and a smith can mend it. See Tools and Wear and mending. |
| Iron sword | 2.5 kg | Forge one from 2 iron bars at a forge, at Smithing 4. | Fighting up close. It hits for 15, and a tenth more for every Melee level. It wears with use, and a smith can mend it. See Wear and mending. |
| Jerky | 0.2 kg | Dry any raw meat at a lit fire, at Cooking 3. One cut makes 2. You also start out with a bit. | Food for the trail. It's 15 on your food bar and it never goes off, so it's the thing to carry on a long trip or keep back for a lean day. It isn't a meal, though, so it won't fill you past 65 or leave you fed. |
| Lantern | 1.5 kg | Make one at a forge from 1 iron bar, at Smithing 2. | Lights your way at night and down the mine. Put one on a lantern post. |
| Lard | 0.4 kg | Pigs give 2 when they're butchered or hunted, and a wild boar 1. | Fry potatoes in it at a fire. |
| Lavender | 0.05 kg | Pick them off a lavender plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Lavender seed | 0.01 kg | Forage in long grass almost anywhere, once you're Farming 20. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow lavender. |
| Limestone | 12 kg | See Limestone. | Laying flagstones. |
| Loaner coat | 2.5 kg | The camp lends one to a newcomer who turns up in the cold months. You can't make one. | Keeps out 20% of the cold, like a hide coat. It wears through after about 3 h of play, and it goes back to the camp if you take it off. It can't be sold, traded or given away. See Starting in winter. |
| Lobster | 1 kg | Fishing: the sea, close in. Crawls on the bottom close in. It goes for bait far more than a bare hook. | Roast it at a fire. |
| Logs | 15 kg | Chop down a tree, usually 3 logs. A giant pine gives 30, and there's a log pile at camp to get you started. | Fires, rafts, carts, shafts, building, arrows, and planks at a saw pit. |
| Lupine seed | 0.01 kg | Forage in long grass out in open meadow. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow lupine. |
| Lupines | 0.05 kg | Pick them off a lupine plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Mackerel | 0.5 kg | Fishing: the sea, close in, the sea, offshore. Shoals along the coast. Easy to catch. | Cook it at a fire for 1 grilled fish. |
| Maple sap | 1 kg | Tap a sugar maple with a pail in your pack, late in winter or early in spring when the sap runs. 2 at a time. | Boil 8 of it down at a fire for maple syrup. |
| Maple sugar | 0.2 kg | Boil 2 maple syrup hard at a fire. | A treat that keeps, and something people are glad to trade for. |
| Maple syrup | 0.5 kg | Boil 8 maple sap down at a fire. | Sweet, and good for a bit of energy (25). Boil 2 hard for maple sugar, which keeps. |
| Marble | 12 kg | See Marble. | Laying marble paving. |
| Marsh marigold seed | 0.01 kg | Forage in long grass on wet ground by the water. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow marsh marigold. |
| Marsh marigolds | 0.05 kg | Pick them off a marsh marigold plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Meat stew | 0.7 kg | Make it at a lit fire from 1 meat of any kind, 1 potato, 1 carrot, 1 canteen water, at Cooking 10. It makes 3. | It's worth 55 on your food bar and keeps you fed for 15 min. |
| Medicinal herbs | 0.05 kg | Gathered from a herb patch out in the wet ground. The patch grows more in time. | Eat them to heal 20 health a handful. |
| Milk | 1 kg | Milk your own cow with a milk pail when she's well fed. She has more every 6 hours, up to 3 at a time. | Drink it as it is, or take it to a fire and churn it into butter or make cheese. It's worth 8 on your food bar. |
| Milk pail | 1.2 kg | Make one at a fire from a log, at Crafting 3. | Milking your cows. It wears with use. See Wear and mending. |
| Moose antlers | 14 kg | Moose, out in the cold country. Each gives 1 set, and they weigh 14 kg, so leave room in your pack. | A moose antler mount for the wall, with 2 planks for the board. |
| Mutton | 2 kg | Hunting: an ewe or a ram gives 3. Butcher one of your own sheep and you get the same. | Roast it at a fire. Eaten raw it's barely worth anything and it can make you sick. It goes off in about 1.5 h of play, so cook it or dry it into jerky before then. It goes in a meat stew as well, and in shepherd's pie. |
| Ox-eye daisies | 0.05 kg | Pick them off a ox-eye daisy plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Ox-eye daisy seed | 0.01 kg | Forage in long grass out in open meadow. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow ox-eye daisy. |
| Pancakes | 0.3 kg | Make it at a lit fire from 1 wheat, 1 egg, 1 milk, at Cooking 12. It makes 3. | It's worth 35 on your food bar and keeps you fed for 8 min. |
| Perch | 0.3 kg | Fishing: lakes, ponds and ditches you dig, marsh and reed beds, rivers. Small and striped, and there are plenty of them. | Cook it at a fire for 1 grilled fish. |
| Pike | 4 kg | Fishing: lakes, marsh and reed beds, rivers. Long and toothy. Waits in the weeds for something smaller. | Cook it at a fire for 3 grilled fish. |
| Planks | 6 kg | Saw a log at a saw pit: 2 planks a log. | Doors, window walls, water gates, rowboats and wagons. |
| Pork | 2 kg | Hunting: a wild boar gives 3, a sow or a boar gives 4. Butcher one of your own pig and you get the same. | Roast it at a fire. Eaten raw it's barely worth anything and it can make you sick. It goes off in about 1.5 h of play, so cook it or dry it into jerky before then. It goes in a meat stew as well, and in bacon and eggs. |
| Potatoes | 0.3 kg | Harvest a potato patch. It comes ripe about 3 days after planting and gives 4, and up to 5 more as your Farming goes up. | You can eat one raw for 8 on your food bar, but it's worth a lot more baked. A baked potato is 25 and keeps you fed for 5 min. |
| Raw meat | 2 kg | Hunt for it. The animals that don't give a meat of their own give plain raw meat: wolf 1, horse 4, bear 5, beaver 1. | You can eat it raw, but it's only worth 10 on your food bar, does nothing for your energy, and there's a fair chance it makes you sick. Cook it at a fire, dry it into jerky, or put it in a meat stew. It goes off in about 1.5 h of play, so don't sit on it. |
| Red poppies | 0.05 kg | Pick them off a red poppy plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Red poppy seed | 0.01 kg | Forage in long grass almost anywhere, once you're Farming 10. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow red poppy. |
| Roast beef | 1 kg | Roast beef at any lit fire. | A good meal. It's worth 50 on your food bar and keeps you fed for 11 min. |
| Roast carrot | 0.2 kg | Roast a carrot at any lit fire. | A decent meal. It's worth 20 on your food bar and keeps you fed for 4 min. |
| Roast fowl | 0.5 kg | Roast fowl at any lit fire. | A good meal. It's worth 30 on your food bar and keeps you fed for 7 min. |
| Roast hare | 0.4 kg | Roast hare at any lit fire. | A good meal. It's worth 25 on your food bar and keeps you fed for 5 min. |
| Roast lobster | 0.6 kg | Cook a lobster at a lit fire. | A good meal. |
| Roast mutton | 1 kg | Roast mutton at any lit fire. | A good meal. It's worth 45 on your food bar and keeps you fed for 10 min. |
| Roast pork | 1 kg | Roast pork at any lit fire. | A good meal. It's worth 45 on your food bar and keeps you fed for 10 min. |
| Roast venison | 1 kg | Roast venison at any lit fire. | A good meal. It's worth 45 on your food bar and keeps you fed for 10 min. |
| Salmon | 5 kg | Fishing: rivers, the sea, close in. Runs up the rivers from the sea. Look for them at the river mouths too. | Cook it at a fire for 4 grilled fish. |
| Sand | 8 kg | Dig on the shore. See Sand. | Raising ground. |
| Seed potatoes | 0.02 kg | You start with 6. Every harvest gives you 1 or 2 back, so a field keeps itself in seed as long as you replant it. | Plant it on tilled ground. Potatoes come ripe about 3 days later, and they keep growing while you're logged off. |
| Shears | 0.6 kg | Make them at a The forge and smelting from 1 iron bar, at Smithing 3. | Shearing your sheep. They wear with use, and a smith can mend it. See Wear and mending. |
| Shepherd's pie | 0.8 kg | Make it at a lit fire from 1 mutton, 2 potatoes, 1 butter, at Cooking 15. It makes 3. | It's worth 60 on your food bar and keeps you fed for 17 min. |
| Smoked fish | 0.3 kg | Smoke any fish but a lobster at a lit fire, at Cooking 3. One fish makes 2, and it takes the smallest you have. | Like jerky: 15 on your food bar, never goes off, but not a meal, so it won't fill you past 65. A big fish is worth more grilled if you're going to eat it soon. |
| Snare | 0.1 kg | Make 4 at a fire from 1 hide, at Crafting 2. | Set one on the ground and leave it to catch a hare or a grouse. See Animals and hunting. It wears with use. See Wear and mending. |
| Snowshoes | 1.5 kg | Bend them at a fire from 6 sticks and 1 hide, at Crafting 2. | Keep them in your pack and you walk over deep snow at 97% of your usual pace instead of 70%. |
| Spruce tea | 0.4 kg | Steep 2 spruce tips in a drink of water at a fire. Makes 2. | A hot drink. For 5 min after you drink it the cold gets at you 40% less. It gives you a bit of energy (12) but hardly fills you. |
| Spruce tips | 0.05 kg | Pick them off a spruce or a pine by hand, 3 at a time. | Steep 2 with a drink of water at a fire for spruce tea. |
| Sticks | 0.5 kg | Gather them from any tree, 2 at a go. You don't need an axe for it. | Handles for the stone axe and stone pick, and a wooden spade. See Tools. |
| Stone | 12 kg | Break boulders, dig down to bedrock, or tunnel in a mine. See Stone. | Paths, campfires, chimneys, forges and wells. |
| Stone axe | 1.5 kg | Make it by hand from 2 sticks, 1 flint, in the Gear tab of your backpack or at a fire. Anyone can, from the first day. | You need an axe in your pack for felling trees, splitting firewood and chopping a hole in the ice. This one does the job at the ordinary pace. It's stone, so it wears out after about an hour of work and can't be mended. See Tools. |
| Stone pick | 2 kg | Make it by hand from 2 sticks, 2 flint, in the Gear tab of your backpack or at a fire. Anyone can, from the first day. | You need a pick in your pack for breaking boulders, mining underground, sinking a shaft, sinking deeper and chipping out fossils. This one does the job at the ordinary pace. It's stone, so it wears out after about an hour of work and can't be mended. See Tools. |
| Sturgeon | 35 kg | Fishing: rivers, lakes. Old as the hills and as long as a canoe. Only in big, deep water. | Cook it at a fire for 20 grilled fish. |
| Tin ore | 10 kg | See Tin ore. | Nothing uses it yet, but it's worth hanging on to. |
| Trillium seed | 0.01 kg | Forage in long grass along the edge of the woods. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow trillium. |
| Trilliums | 0.05 kg | Pick them off a trillium plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Venison | 2 kg | Hunting: a deer gives 3, a moose gives 7. | Roast it at a fire. Eaten raw it's barely worth anything and it can make you sick. It goes off in about 1.5 h of play, so cook it or dry it into jerky before then. It goes in a meat stew as well. |
| Wheat | 0.3 kg | Harvest a wheat patch. It comes ripe about 3.5 days after planting and gives 3, and up to 5 more as your Farming goes up. | You can't eat it as it is. Bake it at a fire and you've got bread, which is 35 on your food bar and keeps you fed for 7 min. Wild horses will come to you for wheat too. |
| Wheat seed | 0.01 kg | You start with 6. Every harvest gives you 1 or 2 back, so a field keeps itself in seed as long as you replant it. | Plant it on tilled ground. Wheat come ripe about 3.5 days later, and they keep growing while you're logged off. |
| Whitefish | 1.5 kg | Fishing: lakes. Lives down deep in the lakes. | Cook it at a fire for 2 grilled fish. |
| Wild berries | 0.02 kg | Pick them off the berry bushes out on the open grass. They grow thickest along the edge of the woods. A bush holds up to 4 berries and grows another every 4 min in the daytime. In the evening it's half as quick, and nothing grows after dark. | A handful is only worth 2 on your food bar and won't fill you past 65, so they'll never make a meal. They're for keeping you going when you're out working and a long way from your food, and you can't really live on them. |
| Wild rose seed | 0.01 kg | Forage in long grass near a sandy shore. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow wild rose. |
| Wild roses | 0.05 kg | Pick them off a wild rose plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Wooden spade | 1.5 kg | Make it by hand from 4 sticks, in the Gear tab of your backpack or at a fire. Anyone can, from the first day. | You need a spade or a shovel in your pack for digging, raising ground, uprooting stumps and bushes, tilling and shovelling snow. This one does the job at the ordinary pace. It's wood, so it wears out after about 1.5 hours of work and can't be mended. See Tools. |
| Wooden sword | 1.5 kg | Whittle one from 1 log at a fire. | Fighting up close. It hits for 8, and a tenth more for every Melee level. It wears with use, and being wood it can't be mended. See Wear and mending. |
| Wool | 0.5 kg | Shear your own sheep with shears. A well fed sheep grows one every 12 hours, up to 4. A wild one you hunt gives 2. | Spin it into yarn at a fire, 1 wool to 1 yarn. |
| Wool mittens | 0.2 kg | Knit it from 2 yarn, at Crafting 4. | Wear it: 12% of the cold kept out. |
| Wool sweater | 1 kg | Knit it from 5 yarn, at Crafting 6. | Wear it: 1% off every bite, 30% of the cold kept out. |
| Wool toque | 0.2 kg | Knit it from 2 yarn, at Crafting 4. | Wear it: 15% of the cold kept out. |
| Worms | 0.02 kg | Sometimes turned up when you dig soil. | Bait for fishing. One goes on the hook each cast. |
| Yarn | 0.3 kg | Spin it at a fire from 1 wool, at Crafting 2. | Knit it into mittens, a toque or a sweater. See Clothing. |
| Yarrow | 0.05 kg | Pick them off a yarrow plant in flower. | Put them in a vase. They're kept for what comes later, too. |
| Yarrow seed | 0.01 kg | Forage in long grass out in open meadow, once you're Farming 3. Picking the flowers sometimes gives you one too. | Plant it on worked ground or a garden bed to grow yarrow. |