Thole Wiki Play

Every item

Everything you can carry, what it weighs, where it comes from and what it's for.

Everything you can pick up and carry, sorted by what it is. Tap one to see what it weighs, where you get it and what it goes into. The ore, stone and dirt pages also say where to dig for them.

Food and drink#

Seeds#

Clothing#

Weapons and tools#

From the farm and the hunt#

From the ground#

Finds#

Materials#

All of it in one table#

ItemWeightWhere fromWhat for
Ambergris1 kgVery rarely, on a line out in the deep sea.No use yet, but it's rare and worth keeping.
Antlers1.5 kgDeer. Each one you bring down gives 1 set.Put them up on the wall as an antler mount, with 1 plank for the board. See Animals and hunting.
Arctic char2 kgFishing: lakes, creeks and small streams. Only in the cold north.Cook it at a fire for 2 grilled fish.
Arrows0.05 kgWhittle 5 from a log at a fire, or fletch 10 from a log and 2 feathers. Feathers make twice as many arrows from the same log, so they're worth keeping.Archery, with a bow. Each shot uses one, hit or miss.
Bacon and eggs0.4 kgMake it at a lit fire from 1 pork, 2 eggs, at Cooking 6. It makes 2.It's worth 50 on your food bar and keeps you fed for 13 min.
Baked potato0.3 kgBake a potato at any lit fire.A good, filling meal. It's worth 25 on your food bar and keeps you fed for 5 min.
Bearskin9 kgBears. Each one gives 1 whole skin, head and all, as well as 1 ordinary hide.Lay it out on the floor as a bearskin rug.
Beaver pelt1 kgBeavers, along the creeks and rivers. Each gives 1.A fur hat and a fur coat. See Clothing.
Beef2 kgHunting: a cow or a bull gives 6. Butcher one of your own cattle and you get the same.Roast it at a fire. Eaten raw it's barely worth anything and it can make you sick. It goes off in about 1.5 h of play, so cook it or dry it into jerky before then. It goes in a meat stew as well.
Black-eyed Susan seed0.01 kgForage in long grass out in open meadow. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow black-eyed susan.
Black-eyed Susans0.05 kgPick them off a black-eyed susan plant in flower.Put them in a vase. They're kept for what comes later, too.
Block of ice20 kgCut from thick lake ice with an axe, in the deep of winter.Packed in an icehouse it keeps food 20 times as long as your pack does, right through the summer. Anywhere else it melts once the cold lets go.
Blue flag iris seed0.01 kgForage in long grass on wet ground by the water. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow blue flag iris.
Blue flag irises0.05 kgPick them off a blue flag iris plant in flower.Put them in a vase. They're kept for what comes later, too.
Bluefin tuna45 kgFishing: the deep sea. The biggest thing in the sea you can land from a boat, and the hardest.Cook it at a fire for 30 grilled fish.
Boiled egg0.06 kgBoil an egg at any lit fire.A small meal. It's worth 12 on your food bar and keeps you fed for 2 min.
Bow1 kgMake one at a fire from 1 log and 1 hide for the string, at Crafting 3.Shooting, with arrows. It hits for 13, and a tenth more for every Archery level. It wears with use, and being wood it can't be mended. See Wear and mending.
Bread0.5 kgBake wheat at any lit fire. You can't eat the wheat on its own, so this is what it's for.A good meal that lasts. It's worth 35 on your food bar and keeps you fed for 7 min.
Brook trout0.5 kgFishing: creeks and small streams. Speckled, and quick. They like cold running water.Cook it at a fire for 1 grilled fish.
Butter0.3 kgMake it at a lit fire from 2 milk, at Cooking 3. It makes 1.It's worth 6 on your food bar.
Buttered potatoes0.4 kgMake it at a lit fire from 2 potatoes, 1 butter, at Cooking 4. It makes 2.It's worth 32 on your food bar and keeps you fed for 7 min.
Canteen0.5 kgMake one from 1 hide at any lit fire.Holds 4 drinks of water. Fill it anywhere you could drink, like the river, a creek, a pond or a well, and you can have a drink wherever you happen to be working.
Canteen water0.25 kgFill a canteen at the river, a creek, a pond or a well.Each drink is worth 30 on your water bar. With a canteen or two full, you can stay out working without walking back to water every time you get thirsty.
Carrot seed0.01 kgYou start with 6. Every harvest gives you 1 or 2 back, so a field keeps itself in seed as long as you replant it.Plant it on tilled ground. Carrots come ripe about 2.5 days later, and they keep growing while you're logged off.
Carrots0.2 kgHarvest a carrot patch. It comes ripe about 2.5 days after planting and gives 3, and up to 5 more as your Farming goes up.Eat one raw for 6 on your food bar, or roast it at a fire for 20. Wild horses will come right up to you for carrots, so keep a few back if you're hoping to catch one.
Catfish5 kgFishing: rivers, lakes, marsh and reed beds. Only in the warm south. Bait helps a lot.Cook it at a fire for 3 grilled fish.
Chamomile0.05 kgPick them off a chamomile plant in flower.Put them in a vase. They're kept for what comes later, too.
Chamomile seed0.01 kgForage in long grass almost anywhere, once you're Farming 15. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow chamomile.
Cheese0.5 kgMake it at a lit fire from 3 milk, at Cooking 8. It makes 1.It's worth 25 on your food bar and keeps you fed for 5 min.
Clay8 kgDig below the dirt. See Clay.Raising ground, and mortar for chimneys, forges and wells.
Coal6 kgSee Coal.Fuel, and smelting iron.
Cod6 kgFishing: the sea, offshore, the deep sea. The fish the whole coast lives on. Take a boat out past the shallows.Cook it at a fire for 5 grilled fish.
Columbine seed0.01 kgForage in long grass along the edge of the woods, once you're Farming 3. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow columbine.
Columbines0.05 kgPick them off a columbine plant in flower.Put them in a vase. They're kept for what comes later, too.
Cooked meat1 kgCook raw meat at any lit fire.A good meal. It's worth 45 on your food bar, gives you a good lift of energy, and keeps you fed for 10 min, so you rest and heal quicker in that time.
Cookstove40 kgCast one at a The forge and smelting from 4 iron bars, at Smithing 10.Set it up from the Build menu, under Yard, on 3 stone for a footing. It's a fire that cooks 33% quicker and burns half the wood. See Cooking.
Copper ore10 kgSee Copper ore.Nothing uses it yet, but it's worth hanging on to.
Cornflower seed0.01 kgForage in long grass out in open meadow, once you're Farming 3. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow cornflower.
Cornflowers0.05 kgPick them off a cornflower plant in flower.Put them in a vase. They're kept for what comes later, too.
Dirt8 kgDig with a shovel. See Dirt.Raising ground, and sod roofs.
Eel1.5 kgFishing: rivers, creeks and small streams, lakes, marsh and reed beds. They come out after dark.Cook it at a fire for 2 grilled fish.
Eggs0.06 kgCollect them from your hens when they're well fed. A hen lays one every 8 hours and holds up to 3.Boil one at a fire, or fry two together. They go into bacon and eggs and pancakes too.
Feathers0.01 kgGrouse give 2 and chickens 3 when they fall, a grouse in a snare gives 2, and now and then one comes away with your hens' eggs.Fletch arrows at a fire: 1 log, 2 feathers makes 10, twice what a log makes on its own.
Fireweed0.05 kgPick them off a fireweed plant in flower.Put them in a vase. They're kept for what comes later, too.
Fireweed seed0.01 kgForage in long grass along the edge of the woods. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow fireweed.
Firewood2 kgSplit a log on a stump, or at a woodpile, with an axe. One log gives 4.Fuel for a fire or a stove. Each stick burns 2 min, so a split log goes further than a whole one. Stack it on a woodpile by your stove and the stove feeds itself.
Fish chowder0.7 kgMake it at a lit fire from a fish, a potato and a drink of canteen water, at Cooking 5. It makes 2.One of the best meals there is: 55 on your food bar, fed for 15 min.
Fishing net3 kgKnot one at a fire from 2 hides, at Fishing 10 and Crafting 3.Cast from a boat, it brings up a few small fish at a time. It wears with use. See Wear and mending.
Fishing rod1 kgMake one at a fire from 1 log and 1 hide for the line.Fishing, from the bank or a boat. It wears with use. See Wear and mending.
Flint0.3 kgPick it up off any boulder, a flake at a go. You don't need a pick for it.The heads of a stone axe and a stone pick. See Tools.
Fossil2 kgChipped out of a fossil bed in the red rock country, with a pick at Mining 2.No use for building, but they're worth keeping.
Fowl1 kgHunting: a grouse gives 1, a hen or a rooster gives 1. Butcher one of your own chicken and you get the same. A snare catches them too.Roast it at a fire. Eaten raw it's barely worth anything and it can make you sick. It goes off in about 1.5 h of play, so cook it or dry it into jerky before then. It goes in a meat stew as well.
Fox pelt0.8 kgFoxes. They're quick and wary, so a bow helps. Each gives 1.Fur mittens and a fur coat. See Clothing.
Foxglove seed0.01 kgForage in long grass along the edge of the woods, once you're Farming 6. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow foxglove.
Foxgloves0.05 kgPick them off a foxglove plant in flower.Put them in a vase. They're kept for what comes later, too.
Fried eggs0.2 kgMake it at a lit fire from 2 eggs, at Cooking 1. It makes 1.It's worth 22 on your food bar and keeps you fed for 5 min.
Fried potatoes0.4 kgMake it at a lit fire from 2 potatoes, 1 lard, at Cooking 4. It makes 2.It's worth 30 on your food bar and keeps you fed for 7 min.
Fur coat3.5 kgSew it from 2 beaver pelt, 2 fox pelt, 1 hide, at Crafting 12.Wear it: 8% off every bite, 40% of the cold kept out.
Fur hat0.6 kgSew it from 2 beaver pelt, at Crafting 8.Wear it: 3% off every bite, 25% of the cold kept out.
Fur mittens0.3 kgSew it from 1 fox pelt, at Crafting 7.Wear it: 2% off every bite, 18% of the cold kept out.
Galena12 kgSee Galena.Nothing uses it yet, but it's worth hanging on to.
Garnets0.1 kgSee Garnets.Nothing uses them yet, but they're worth hanging on to.
Gold chain0.1 kgMake it at a forge from 200 gold, at Smithing 10.Something fine to own, give or sell. It can't be melted back down. See Gold and trading.
Gold dust0.01 kgRefine gold ore at a forge: 1 gold ore and 1 coal make 10 gold. Or sell something to someone.It's the money. Buy from market stalls, pay other people, and keep your settlement's upkeep paid. See Gold and trading.
Gold locket0.05 kgMake it at a forge from 100 gold, at Smithing 6.Something fine to own, give or sell. It can't be melted back down. See Gold and trading.
Gold ore8 kgPanned from the gravel bars on small creeks, broken out of the odd rich seam on the high ground, and dug out of the quartz veins underground. See Gold ore.Refine it at a forge with a lump of coal into 10 gold, which is the money. See Gold and trading.
Gold ring0.02 kgMake it at a forge from 40 gold, at Smithing 3.Something fine to own, give or sell. It can't be melted back down. See Gold and trading.
Grilled fish0.4 kgCook any fish at a lit fire. A big fish makes several.A good meal.
Haddock2 kgFishing: the sea, offshore. Off the coast, a little way out.Cook it at a fire for 2 grilled fish.
Halibut20 kgFishing: the deep sea. A great flat fish off the bottom of the deep sea.Cook it at a fire for 12 grilled fish.
Halter0.8 kgSew one from 1 hide at a fire, at Crafting 2.Gentling a wild horse. It gets used up when the horse takes it.
Hare0.8 kgHunting: a hare gives 1. A snare catches them too.Roast it at a fire. Eaten raw it's barely worth anything and it can make you sick. It goes off in about 1.5 h of play, so cook it or dry it into jerky before then. It goes in a meat stew as well.
Hay1 kgCut long grass with a knife (Trim grass) before the snow flattens it. A patch of tall grass gives 9.Winter feed. Once snow covers the grass, sheep and cattle can't graze and eat from a trough instead. A mouthful of hay is worth 25.
Herring0.3 kgFishing: the sea, close in, the sea, offshore, the deep sea. Small silver fish in big shoals. A net brings up a few at a time.Cook it at a fire for 1 grilled fish.
Hide4 kgHunting: deer 1, wolf 1, horse 2, bear 1, wild boar 1, moose 3, sheep 1, cattle 2, pig 1.Clothing, canteens, halters, and the bellows on a forge.
Hide boots1.2 kgSew it from 1 hide, at Crafting 2.Wear it: 2% off every bite, 5% of the cold kept out.
Hide cap0.5 kgSew it from 1 hide, at Crafting 1.Wear it: 2% off every bite, 10% of the cold kept out.
Hide coat3 kgSew it from 3 hide, at Crafting 4.Wear it: 6% off every bite, 20% of the cold kept out.
Hide gloves0.3 kgSew it from 1 hide, at Crafting 2.Wear it: 1% off every bite, 5% of the cold kept out.
Hide trousers1.5 kgSew it from 2 hide, at Crafting 3.Wear it: 4% off every bite, 10% of the cold kept out.
Iron axe2.5 kgForge one at a The forge and smelting from 1 iron bar, at Smithing 6.It does what a stone or wooden one does, only felling trees, splitting firewood, chopping holes in the ice go 25% quicker, and it lasts a good deal longer. Keep it in your pack, you don't need it in your hand. It wears with work, and a smith can mend it. See Tools and Wear and mending.
Iron axle10 kgForge one at a The forge and smelting from 2 iron bars, at Smithing 9.Tap a cart of yours and fit it. The cart pulls easier from then on, empty or loaded, and you get the axle back if you break the cart up. See Carrying, piles and carts.
Iron bars4 kgSmelt 1 iron ore and 1 coal at a The forge and smelting.Everything made at the forge: fittings for building, lanterns, shears, an iron sword and iron tools.
Iron fittings1 kgForge them at a The forge and smelting, 2 from an iron bar. Anyone can make them.The iron in a building: hinges and latches for doors and water gates, a well's bucket hoops, the spikes in a bridge deck, a wagon's tyres and a rowboat's oarlocks and nails.
Iron ore10 kgBoulders in the hills and the mine. See Iron ore.Smelt it into iron bars.
Iron pick3 kgForge one at a The forge and smelting from 2 iron bars, at Smithing 8.It does what a stone or wooden one does, only breaking boulders, mining underground, chipping out fossils, panning go 25% quicker, and it lasts a good deal longer. Keep it in your pack, you don't need it in your hand. It wears with work, and a smith can mend it. See Tools and Wear and mending.
Iron plough15 kgForge one at a The forge and smelting from 3 iron bars, at Smithing 12.Keep it in your pack and till with an ox or a horse on the lead, and every go turns 5 rows instead of one. See Farming. It wears with use, and a smith can mend it. See Wear and mending.
Iron shovel2.5 kgForge one at a The forge and smelting from 1 iron bar, at Smithing 5.It does what a stone or wooden one does, only digging, raising ground, grubbing out stumps and bushes, shovelling snow go 25% quicker, and it lasts a good deal longer. Keep it in your pack, you don't need it in your hand. It wears with work, and a smith can mend it. See Tools and Wear and mending.
Iron sword2.5 kgForge one from 2 iron bars at a forge, at Smithing 4.Fighting up close. It hits for 15, and a tenth more for every Melee level. It wears with use, and a smith can mend it. See Wear and mending.
Jerky0.2 kgDry any raw meat at a lit fire, at Cooking 3. One cut makes 2. You also start out with a bit.Food for the trail. It's 15 on your food bar and it never goes off, so it's the thing to carry on a long trip or keep back for a lean day. It isn't a meal, though, so it won't fill you past 65 or leave you fed.
Lantern1.5 kgMake one at a forge from 1 iron bar, at Smithing 2.Lights your way at night and down the mine. Put one on a lantern post.
Lard0.4 kgPigs give 2 when they're butchered or hunted, and a wild boar 1.Fry potatoes in it at a fire.
Lavender0.05 kgPick them off a lavender plant in flower.Put them in a vase. They're kept for what comes later, too.
Lavender seed0.01 kgForage in long grass almost anywhere, once you're Farming 20. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow lavender.
Limestone12 kgSee Limestone.Laying flagstones.
Loaner coat2.5 kgThe camp lends one to a newcomer who turns up in the cold months. You can't make one.Keeps out 20% of the cold, like a hide coat. It wears through after about 3 h of play, and it goes back to the camp if you take it off. It can't be sold, traded or given away. See Starting in winter.
Lobster1 kgFishing: the sea, close in. Crawls on the bottom close in. It goes for bait far more than a bare hook.Roast it at a fire.
Logs15 kgChop down a tree, usually 3 logs. A giant pine gives 30, and there's a log pile at camp to get you started.Fires, rafts, carts, shafts, building, arrows, and planks at a saw pit.
Lupine seed0.01 kgForage in long grass out in open meadow. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow lupine.
Lupines0.05 kgPick them off a lupine plant in flower.Put them in a vase. They're kept for what comes later, too.
Mackerel0.5 kgFishing: the sea, close in, the sea, offshore. Shoals along the coast. Easy to catch.Cook it at a fire for 1 grilled fish.
Maple sap1 kgTap a sugar maple with a pail in your pack, late in winter or early in spring when the sap runs. 2 at a time.Boil 8 of it down at a fire for maple syrup.
Maple sugar0.2 kgBoil 2 maple syrup hard at a fire.A treat that keeps, and something people are glad to trade for.
Maple syrup0.5 kgBoil 8 maple sap down at a fire.Sweet, and good for a bit of energy (25). Boil 2 hard for maple sugar, which keeps.
Marble12 kgSee Marble.Laying marble paving.
Marsh marigold seed0.01 kgForage in long grass on wet ground by the water. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow marsh marigold.
Marsh marigolds0.05 kgPick them off a marsh marigold plant in flower.Put them in a vase. They're kept for what comes later, too.
Meat stew0.7 kgMake it at a lit fire from 1 meat of any kind, 1 potato, 1 carrot, 1 canteen water, at Cooking 10. It makes 3.It's worth 55 on your food bar and keeps you fed for 15 min.
Medicinal herbs0.05 kgGathered from a herb patch out in the wet ground. The patch grows more in time.Eat them to heal 20 health a handful.
Milk1 kgMilk your own cow with a milk pail when she's well fed. She has more every 6 hours, up to 3 at a time.Drink it as it is, or take it to a fire and churn it into butter or make cheese. It's worth 8 on your food bar.
Milk pail1.2 kgMake one at a fire from a log, at Crafting 3.Milking your cows. It wears with use. See Wear and mending.
Moose antlers14 kgMoose, out in the cold country. Each gives 1 set, and they weigh 14 kg, so leave room in your pack.A moose antler mount for the wall, with 2 planks for the board.
Mutton2 kgHunting: an ewe or a ram gives 3. Butcher one of your own sheep and you get the same.Roast it at a fire. Eaten raw it's barely worth anything and it can make you sick. It goes off in about 1.5 h of play, so cook it or dry it into jerky before then. It goes in a meat stew as well, and in shepherd's pie.
Ox-eye daisies0.05 kgPick them off a ox-eye daisy plant in flower.Put them in a vase. They're kept for what comes later, too.
Ox-eye daisy seed0.01 kgForage in long grass out in open meadow. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow ox-eye daisy.
Pancakes0.3 kgMake it at a lit fire from 1 wheat, 1 egg, 1 milk, at Cooking 12. It makes 3.It's worth 35 on your food bar and keeps you fed for 8 min.
Perch0.3 kgFishing: lakes, ponds and ditches you dig, marsh and reed beds, rivers. Small and striped, and there are plenty of them.Cook it at a fire for 1 grilled fish.
Pike4 kgFishing: lakes, marsh and reed beds, rivers. Long and toothy. Waits in the weeds for something smaller.Cook it at a fire for 3 grilled fish.
Planks6 kgSaw a log at a saw pit: 2 planks a log.Doors, window walls, water gates, rowboats and wagons.
Pork2 kgHunting: a wild boar gives 3, a sow or a boar gives 4. Butcher one of your own pig and you get the same.Roast it at a fire. Eaten raw it's barely worth anything and it can make you sick. It goes off in about 1.5 h of play, so cook it or dry it into jerky before then. It goes in a meat stew as well, and in bacon and eggs.
Potatoes0.3 kgHarvest a potato patch. It comes ripe about 3 days after planting and gives 4, and up to 5 more as your Farming goes up.You can eat one raw for 8 on your food bar, but it's worth a lot more baked. A baked potato is 25 and keeps you fed for 5 min.
Raw meat2 kgHunt for it. The animals that don't give a meat of their own give plain raw meat: wolf 1, horse 4, bear 5, beaver 1.You can eat it raw, but it's only worth 10 on your food bar, does nothing for your energy, and there's a fair chance it makes you sick. Cook it at a fire, dry it into jerky, or put it in a meat stew. It goes off in about 1.5 h of play, so don't sit on it.
Red poppies0.05 kgPick them off a red poppy plant in flower.Put them in a vase. They're kept for what comes later, too.
Red poppy seed0.01 kgForage in long grass almost anywhere, once you're Farming 10. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow red poppy.
Roast beef1 kgRoast beef at any lit fire.A good meal. It's worth 50 on your food bar and keeps you fed for 11 min.
Roast carrot0.2 kgRoast a carrot at any lit fire.A decent meal. It's worth 20 on your food bar and keeps you fed for 4 min.
Roast fowl0.5 kgRoast fowl at any lit fire.A good meal. It's worth 30 on your food bar and keeps you fed for 7 min.
Roast hare0.4 kgRoast hare at any lit fire.A good meal. It's worth 25 on your food bar and keeps you fed for 5 min.
Roast lobster0.6 kgCook a lobster at a lit fire.A good meal.
Roast mutton1 kgRoast mutton at any lit fire.A good meal. It's worth 45 on your food bar and keeps you fed for 10 min.
Roast pork1 kgRoast pork at any lit fire.A good meal. It's worth 45 on your food bar and keeps you fed for 10 min.
Roast venison1 kgRoast venison at any lit fire.A good meal. It's worth 45 on your food bar and keeps you fed for 10 min.
Salmon5 kgFishing: rivers, the sea, close in. Runs up the rivers from the sea. Look for them at the river mouths too.Cook it at a fire for 4 grilled fish.
Sand8 kgDig on the shore. See Sand.Raising ground.
Seed potatoes0.02 kgYou start with 6. Every harvest gives you 1 or 2 back, so a field keeps itself in seed as long as you replant it.Plant it on tilled ground. Potatoes come ripe about 3 days later, and they keep growing while you're logged off.
Shears0.6 kgMake them at a The forge and smelting from 1 iron bar, at Smithing 3.Shearing your sheep. They wear with use, and a smith can mend it. See Wear and mending.
Shepherd's pie0.8 kgMake it at a lit fire from 1 mutton, 2 potatoes, 1 butter, at Cooking 15. It makes 3.It's worth 60 on your food bar and keeps you fed for 17 min.
Smoked fish0.3 kgSmoke any fish but a lobster at a lit fire, at Cooking 3. One fish makes 2, and it takes the smallest you have.Like jerky: 15 on your food bar, never goes off, but not a meal, so it won't fill you past 65. A big fish is worth more grilled if you're going to eat it soon.
Snare0.1 kgMake 4 at a fire from 1 hide, at Crafting 2.Set one on the ground and leave it to catch a hare or a grouse. See Animals and hunting. It wears with use. See Wear and mending.
Snowshoes1.5 kgBend them at a fire from 6 sticks and 1 hide, at Crafting 2.Keep them in your pack and you walk over deep snow at 97% of your usual pace instead of 70%.
Spruce tea0.4 kgSteep 2 spruce tips in a drink of water at a fire. Makes 2.A hot drink. For 5 min after you drink it the cold gets at you 40% less. It gives you a bit of energy (12) but hardly fills you.
Spruce tips0.05 kgPick them off a spruce or a pine by hand, 3 at a time.Steep 2 with a drink of water at a fire for spruce tea.
Sticks0.5 kgGather them from any tree, 2 at a go. You don't need an axe for it.Handles for the stone axe and stone pick, and a wooden spade. See Tools.
Stone12 kgBreak boulders, dig down to bedrock, or tunnel in a mine. See Stone.Paths, campfires, chimneys, forges and wells.
Stone axe1.5 kgMake it by hand from 2 sticks, 1 flint, in the Gear tab of your backpack or at a fire. Anyone can, from the first day.You need an axe in your pack for felling trees, splitting firewood and chopping a hole in the ice. This one does the job at the ordinary pace. It's stone, so it wears out after about an hour of work and can't be mended. See Tools.
Stone pick2 kgMake it by hand from 2 sticks, 2 flint, in the Gear tab of your backpack or at a fire. Anyone can, from the first day.You need a pick in your pack for breaking boulders, mining underground, sinking a shaft, sinking deeper and chipping out fossils. This one does the job at the ordinary pace. It's stone, so it wears out after about an hour of work and can't be mended. See Tools.
Sturgeon35 kgFishing: rivers, lakes. Old as the hills and as long as a canoe. Only in big, deep water.Cook it at a fire for 20 grilled fish.
Tin ore10 kgSee Tin ore.Nothing uses it yet, but it's worth hanging on to.
Trillium seed0.01 kgForage in long grass along the edge of the woods. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow trillium.
Trilliums0.05 kgPick them off a trillium plant in flower.Put them in a vase. They're kept for what comes later, too.
Venison2 kgHunting: a deer gives 3, a moose gives 7.Roast it at a fire. Eaten raw it's barely worth anything and it can make you sick. It goes off in about 1.5 h of play, so cook it or dry it into jerky before then. It goes in a meat stew as well.
Wheat0.3 kgHarvest a wheat patch. It comes ripe about 3.5 days after planting and gives 3, and up to 5 more as your Farming goes up.You can't eat it as it is. Bake it at a fire and you've got bread, which is 35 on your food bar and keeps you fed for 7 min. Wild horses will come to you for wheat too.
Wheat seed0.01 kgYou start with 6. Every harvest gives you 1 or 2 back, so a field keeps itself in seed as long as you replant it.Plant it on tilled ground. Wheat come ripe about 3.5 days later, and they keep growing while you're logged off.
Whitefish1.5 kgFishing: lakes. Lives down deep in the lakes.Cook it at a fire for 2 grilled fish.
Wild berries0.02 kgPick them off the berry bushes out on the open grass. They grow thickest along the edge of the woods. A bush holds up to 4 berries and grows another every 4 min in the daytime. In the evening it's half as quick, and nothing grows after dark.A handful is only worth 2 on your food bar and won't fill you past 65, so they'll never make a meal. They're for keeping you going when you're out working and a long way from your food, and you can't really live on them.
Wild rose seed0.01 kgForage in long grass near a sandy shore. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow wild rose.
Wild roses0.05 kgPick them off a wild rose plant in flower.Put them in a vase. They're kept for what comes later, too.
Wooden spade1.5 kgMake it by hand from 4 sticks, in the Gear tab of your backpack or at a fire. Anyone can, from the first day.You need a spade or a shovel in your pack for digging, raising ground, uprooting stumps and bushes, tilling and shovelling snow. This one does the job at the ordinary pace. It's wood, so it wears out after about 1.5 hours of work and can't be mended. See Tools.
Wooden sword1.5 kgWhittle one from 1 log at a fire.Fighting up close. It hits for 8, and a tenth more for every Melee level. It wears with use, and being wood it can't be mended. See Wear and mending.
Wool0.5 kgShear your own sheep with shears. A well fed sheep grows one every 12 hours, up to 4. A wild one you hunt gives 2.Spin it into yarn at a fire, 1 wool to 1 yarn.
Wool mittens0.2 kgKnit it from 2 yarn, at Crafting 4.Wear it: 12% of the cold kept out.
Wool sweater1 kgKnit it from 5 yarn, at Crafting 6.Wear it: 1% off every bite, 30% of the cold kept out.
Wool toque0.2 kgKnit it from 2 yarn, at Crafting 4.Wear it: 15% of the cold kept out.
Worms0.02 kgSometimes turned up when you dig soil.Bait for fishing. One goes on the hook each cast.
Yarn0.3 kgSpin it at a fire from 1 wool, at Crafting 2.Knit it into mittens, a toque or a sweater. See Clothing.
Yarrow0.05 kgPick them off a yarrow plant in flower.Put them in a vase. They're kept for what comes later, too.
Yarrow seed0.01 kgForage in long grass out in open meadow, once you're Farming 3. Picking the flowers sometimes gives you one too.Plant it on worked ground or a garden bed to grow yarrow.