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Clothing

Hide, wool and fur: what keeps the cold and the teeth off.

You sew clothing with nothing more than a knife and a needle, so you don't need a fire or a bench. Open your backpack (I) and go to the Gear tab to make a piece and put it on. A fire's Make… list has them too. Each piece keeps out some of the cold, and most turn aside part of every bite as well. You wear one thing in each place, so it's a choice of what suits what you're doing.

PieceMade fromCraftingBitesCold
Hide cap1 hide12%10%
Hide gloves1 hide21%5%
Hide boots1 hide22%5%
Hide trousers2 hide34%10%
Hide coat3 hide46%20%
Wool mittens2 yarn40%12%
Wool toque2 yarn40%15%
Wool sweater5 yarn61%30%
Fur mittens1 fox pelt72%18%
Fur hat2 beaver pelt83%25%
Fur coat2 beaver pelt, 2 fox pelt, 1 hide128%40%

Hide#

Hides come from most big animals, and they're what you start with. The whole hide set, all five pieces, turns aside 15% of a bite and keeps out 50% of the cold.

Wool#

Wool comes off your own sheep. Spin it into yarn at a fire, 1 wool to 1 yarn, and knit the yarn into mittens, a toque or a sweater. Knitted things are a lot warmer than hide, but they won't stop a bite, so they're for working round home on a cold night rather than going after wolves.

Fur#

Furs are the warmest there is and tough as well, but they take pelts, and beavers and foxes take some finding. A fur coat wants beaver and fox both, and a hide for the lining.

Better made#

The numbers in the table are for a plain piece. The better your Crafting is past what a piece needs, the more often it comes out fine, a quarter better than plain, and from level 30 some come out masterwork, half as good again. See Fine and masterwork.