Exploring
What's out there past the camp, and what each kind of find is good for.
The country round the camp is only a small corner of it. There's a main continent and islands out across the sea, and nobody at the camp knows what's on most of it. When you come close to something worth finding, it goes on your map and you'll hear what it's good for. The first settler to find each one gets into the Lantern.
The landmarks go on the Atlas once someone has found them. Gold, rich seams and herbs don't: whoever finds those keeps them to themselves.
What you might come across#
| Find | Where to look | What it's good for |
|---|---|---|
| Rich seam | Up on the high ground | A cluster of stones heavy with ore. Each mines out about 8 ore, not 2. |
| Gold-bearing gravel | On the banks of small streams | Pan it for gold ore. About a 35% chance a pan, and it pans out after 12 pans, coming back slowly. |
| Cave | In steep hillsides | Search it once. Things wash in, and people sheltered there before you. |
| Old foundations | On low ground | Good building stone, and an old cellar that might still hold something. |
| Shipwreck | On sandy beaches | Salvage it with a hammer: 2 planks a time, and an iron bar every 3rd load, 8 loads in all. |
| Hot spring | In the cold north, up off the low ground | Bathe to get all your energy back, heal and warm up. You can drink there too. |
| Abandoned mine | On the high ground | Rich stones round the headframe, and the old workings to search. |
| Stone cairn | In the woods | Something buried under it. Dig it up. |
| Giant pine | In the thickest woods | About thirty logs, and a landmark while it stands. |
| Standing stones | Out in the open country | Nobody knows. Worth seeing. |
| Herb patch | In marsh and wet ground | Medicinal herbs, 3 handfuls at a time. Eat them to heal. |
| Fossil bed | In the hot, red rock country of the south | Chip out a fossil with your pick, at Mining 2. |
| Eagle's nest | On the highest ground | Feathers enough for a good bundle of arrows. |
Searching a cairn, a cellar, a cave or the old workings only works once, for whoever gets there first. The springs, the gravel and the herbs are there for everyone, again and again.