Skills and levels
How skills work, how long they take, and what each one opens up.
You get better at things by doing them. Every job trains the skill that goes with it, and a higher level makes that job quicker and opens up new things to do. The first few levels come in minutes. After that each level takes a bit longer than the last, so a high level is something you really earned.
| Level | Total XP | Steady work at one skill |
|---|---|---|
| 2 | 50 | a few minutes |
| 5 | 1,600 | a few minutes |
| 10 | 12,150 | about 3 hours |
| 20 | 78,678 | about a day of play |
| 30 | 226,446 | a couple of weeks of evenings |
| 50 | 840,350 | a few months |
How a skill pays off#
Every skill works the same way, so once you know one you know them all. Up to level 30, each level makes the jobs that go with it a bit quicker and your chances a bit better, the same share every level, and by 30 they're as good as they get. The things you need a level for unlock along the way.
From 30 to 50 it's about getting more out of the work. Gathering sometimes gives you one more of whatever you were after, and the things you make start coming out masterwork. That chance is 2.5% at level 31 and goes up the same each level, to 50% at 50.
| Level | What it means |
|---|---|
| 1 | Where everyone starts. Most things are open to you already. |
| 10 | A good deal quicker at the work. Most of the early unlocks are behind you. |
| 20 | About two thirds of the way to as quick as it gets. The giant pines are yours to fell. |
| 30 | As quick as it gets, and your chances are as good as they get. From here, gathering can give you one more and things you make can come out masterwork. |
| 40 | One more from gathering, or a masterwork, 25% of the time. |
| 50 | Half the time. As good as anyone gets. |
Melee, Archery and Strength are a little different. Fighting keeps getting better all the way up, and Strength keeps adding to what you can carry. Each skill's own page says what it does past level 30.
What each skill opens up#
| Skill | Level | What you get |
|---|---|---|
| Building | 10 | Bridge deck |
| Cooking | 2 | Maple syrup |
| Cooking | 3 | Butter |
| Cooking | 3 | Jerky |
| Cooking | 3 | Smoked fish |
| Cooking | 4 | Buttered potatoes |
| Cooking | 4 | Fried potatoes |
| Cooking | 4 | Maple sugar |
| Cooking | 5 | Fish chowder |
| Cooking | 6 | Bacon and eggs |
| Cooking | 8 | Cheese |
| Cooking | 10 | Meat stew |
| Cooking | 12 | Pancakes |
| Cooking | 15 | Shepherd's pie |
| Crafting | 1 | Hide cap |
| Crafting | 2 | Halter for a horse |
| Crafting | 2 | Hide gloves |
| Crafting | 2 | Hide boots |
| Crafting | 2 | Spin yarn |
| Crafting | 2 | Make snares |
| Crafting | 2 | Bend a pair of snowshoes |
| Crafting | 3 | Hide trousers |
| Crafting | 3 | Bow |
| Crafting | 3 | Make a milk pail |
| Crafting | 4 | Hide coat |
| Crafting | 4 | Wool mittens |
| Crafting | 4 | Wool toque |
| Crafting | 6 | Wool sweater |
| Crafting | 7 | Fur mittens |
| Crafting | 8 | Fur hat |
| Crafting | 12 | Fur coat |
| Digging | 5 | Well |
| Farming | 3 | Cornflower seed, when you forage |
| Farming | 3 | Yarrow seed, when you forage |
| Farming | 3 | Columbine seed, when you forage |
| Farming | 6 | Foxglove seed, when you forage |
| Farming | 10 | Red poppy seed, when you forage |
| Farming | 15 | Chamomile seed, when you forage |
| Farming | 20 | Lavender seed, when you forage |
| Fishing | 10 | Fishing net |
| Fishing | 12 | Landing arctic char reliably |
| Fishing | 14 | Landing salmon reliably |
| Fishing | 18 | Landing halibut reliably |
| Fishing | 25 | Landing sturgeon reliably |
| Fishing | 30 | Landing bluefin tuna reliably |
| Husbandry | 10 | Yoking a bull to a cart |
| Mining | 2 | Prospecting, and sinking a shaft |
| Mining | 3 to 15 | Deeper mine levels, down to level 10 |
| Smithing | 2 | Lantern |
| Smithing | 3 | Shears |
| Smithing | 4 | Iron sword |
| Smithing | 5 | Iron shovel |
| Smithing | 6 | Iron axe |
| Smithing | 8 | Iron pick |
| Smithing | 9 | Iron axle |
| Smithing | 10 | Cookstove |
| Smithing | 12 | Iron plough |
| Woodcutting | 20 | Felling a giant pine |
Some skills don't lock much away. They pay off in other ways: Farming grows bigger harvests and turns up better seed when you forage, Husbandry makes animals easier to win over and quicker to breed, Melee and Archery hit harder, and Fishing lands the bigger fish.
Fine and masterwork#
Clothing, weapons and iron tools come in three grades: plain, fine and masterwork. A fine one does a quarter more than a plain one, and a masterwork half as much again. The further your level is past what the thing needs, the better your chance of a fine one, and masterwork only starts at level 30. Things you make by the handful, like arrows and fittings, don't have grades. The same luck gives you an extra one or two instead, and a good cook sometimes gets an extra portion. There's a page on it: Fine and masterwork.
Every skill#
- Woodcutting: Felling trees. It's the first thing most people do.
- Mining: Breaking rock, reading the ground, and digging mines.
- Digging: Shovel work. Moving dirt, clay and sand, and clearing stumps.
- Building: Putting up anything in wood or stone, and sawing planks.
- Farming: Tilling, planting and harvesting, foraging for seed and growing flowers.
- Cooking: Cooking food at a fire.
- Crafting: Making things by hand: arrows, snares, canteens, halters, yarn, and clothing of hide, wool and fur.
- Melee: Fighting up close, with a sword or your fists.
- Archery: Shooting with a bow you've made.
- Smithing: Working iron at a forge.
- Husbandry: Handling animals: gentling horses and stray stock, riding, keeping a farm, and setting snares.
- Fishing: Catching fish with a rod or a net, in fresh water and out at sea.
- Strength: How much you can carry. It grows from heavy work and hauling.
Tools#
Felling, mining and digging all need a tool in your pack: an axe, a pick, or a spade or a shovel. The first ones you make by hand from sticks and flint, and anyone can do that from the first day. A hammer for building and a knife for crafting you always have. Fishing takes a rod you make yourself. See Tools.
An iron tool from the forge does the same jobs quicker, on top of what your level does. If you've got more than one of a kind, the best one counts.
| Tool | Smithing | Quicker at | Saves |
|---|---|---|---|
| Iron shovel | 5 | digging, raising ground, grubbing out stumps and bushes, shovelling snow | 25% |
| Iron axe | 6 | felling trees, splitting firewood, chopping holes in the ice | 25% |
| Iron pick | 8 | breaking boulders, mining underground, chipping out fossils, panning | 25% |