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Skills and levels

How skills work, how long they take, and what each one opens up.

You get better at things by doing them. Every job trains the skill that goes with it, and a higher level makes that job quicker and opens up new things to do. The first few levels come in minutes. After that each level takes a bit longer than the last, so a high level is something you really earned.

LevelTotal XPSteady work at one skill
250a few minutes
51,600a few minutes
1012,150about 3 hours
2078,678about a day of play
30226,446a couple of weeks of evenings
50840,350a few months

How a skill pays off#

Every skill works the same way, so once you know one you know them all. Up to level 30, each level makes the jobs that go with it a bit quicker and your chances a bit better, the same share every level, and by 30 they're as good as they get. The things you need a level for unlock along the way.

From 30 to 50 it's about getting more out of the work. Gathering sometimes gives you one more of whatever you were after, and the things you make start coming out masterwork. That chance is 2.5% at level 31 and goes up the same each level, to 50% at 50.

LevelWhat it means
1Where everyone starts. Most things are open to you already.
10A good deal quicker at the work. Most of the early unlocks are behind you.
20About two thirds of the way to as quick as it gets. The giant pines are yours to fell.
30As quick as it gets, and your chances are as good as they get. From here, gathering can give you one more and things you make can come out masterwork.
40One more from gathering, or a masterwork, 25% of the time.
50Half the time. As good as anyone gets.

Melee, Archery and Strength are a little different. Fighting keeps getting better all the way up, and Strength keeps adding to what you can carry. Each skill's own page says what it does past level 30.

What each skill opens up#

SkillLevelWhat you get
Building10Bridge deck
Cooking2Maple syrup
Cooking3Butter
Cooking3Jerky
Cooking3Smoked fish
Cooking4Buttered potatoes
Cooking4Fried potatoes
Cooking4Maple sugar
Cooking5Fish chowder
Cooking6Bacon and eggs
Cooking8Cheese
Cooking10Meat stew
Cooking12Pancakes
Cooking15Shepherd's pie
Crafting1Hide cap
Crafting2Halter for a horse
Crafting2Hide gloves
Crafting2Hide boots
Crafting2Spin yarn
Crafting2Make snares
Crafting2Bend a pair of snowshoes
Crafting3Hide trousers
Crafting3Bow
Crafting3Make a milk pail
Crafting4Hide coat
Crafting4Wool mittens
Crafting4Wool toque
Crafting6Wool sweater
Crafting7Fur mittens
Crafting8Fur hat
Crafting12Fur coat
Digging5Well
Farming3Cornflower seed, when you forage
Farming3Yarrow seed, when you forage
Farming3Columbine seed, when you forage
Farming6Foxglove seed, when you forage
Farming10Red poppy seed, when you forage
Farming15Chamomile seed, when you forage
Farming20Lavender seed, when you forage
Fishing10Fishing net
Fishing12Landing arctic char reliably
Fishing14Landing salmon reliably
Fishing18Landing halibut reliably
Fishing25Landing sturgeon reliably
Fishing30Landing bluefin tuna reliably
Husbandry10Yoking a bull to a cart
Mining2Prospecting, and sinking a shaft
Mining3 to 15Deeper mine levels, down to level 10
Smithing2Lantern
Smithing3Shears
Smithing4Iron sword
Smithing5Iron shovel
Smithing6Iron axe
Smithing8Iron pick
Smithing9Iron axle
Smithing10Cookstove
Smithing12Iron plough
Woodcutting20Felling a giant pine

Some skills don't lock much away. They pay off in other ways: Farming grows bigger harvests and turns up better seed when you forage, Husbandry makes animals easier to win over and quicker to breed, Melee and Archery hit harder, and Fishing lands the bigger fish.

Fine and masterwork#

Clothing, weapons and iron tools come in three grades: plain, fine and masterwork. A fine one does a quarter more than a plain one, and a masterwork half as much again. The further your level is past what the thing needs, the better your chance of a fine one, and masterwork only starts at level 30. Things you make by the handful, like arrows and fittings, don't have grades. The same luck gives you an extra one or two instead, and a good cook sometimes gets an extra portion. There's a page on it: Fine and masterwork.

Every skill#

  • Woodcutting: Felling trees. It's the first thing most people do.
  • Mining: Breaking rock, reading the ground, and digging mines.
  • Digging: Shovel work. Moving dirt, clay and sand, and clearing stumps.
  • Building: Putting up anything in wood or stone, and sawing planks.
  • Farming: Tilling, planting and harvesting, foraging for seed and growing flowers.
  • Cooking: Cooking food at a fire.
  • Crafting: Making things by hand: arrows, snares, canteens, halters, yarn, and clothing of hide, wool and fur.
  • Melee: Fighting up close, with a sword or your fists.
  • Archery: Shooting with a bow you've made.
  • Smithing: Working iron at a forge.
  • Husbandry: Handling animals: gentling horses and stray stock, riding, keeping a farm, and setting snares.
  • Fishing: Catching fish with a rod or a net, in fresh water and out at sea.
  • Strength: How much you can carry. It grows from heavy work and hauling.

Tools#

Felling, mining and digging all need a tool in your pack: an axe, a pick, or a spade or a shovel. The first ones you make by hand from sticks and flint, and anyone can do that from the first day. A hammer for building and a knife for crafting you always have. Fishing takes a rod you make yourself. See Tools.

An iron tool from the forge does the same jobs quicker, on top of what your level does. If you've got more than one of a kind, the best one counts.

ToolSmithingQuicker atSaves
Iron shovel5digging, raising ground, grubbing out stumps and bushes, shovelling snow25%
Iron axe6felling trees, splitting firewood, chopping holes in the ice25%
Iron pick8breaking boulders, mining underground, chipping out fossils, panning25%